Outcomes Over Output

Joshua Seiden challenges the feature-driven approach to product development, advocating for a fundamental shift from measuring outputs (features shipped) to outcomes (changes in customer behavior that drive business results), enabling teams to experiment their way to real value.
Outcomes Over Output
Book cover for 'Outcomes Over Output' by Joshua Seiden

Overall Summary

Josh Seiden's Outcomes Over Output: Why Customer Behavior is the Key Metric for Business Success (2019) is a concise manifesto that reframes how product teams should think about their work. At roughly 100 pages and designed to be read in under an hour, the book delivers a single powerful idea: stop measuring success by what you build and start measuring it by the changes in human behavior that your work creates.

The core insight is deceptively simple. An outcome is a change in human behavior that drives business results. Features are outputs. Revenue is impact. Outcomes sit in between, connecting what teams build to why it matters for the business. When a team ships a new onboarding flow, the output is the flow itself. The outcome is that more users complete setup. The impact is higher retention and lifetime value. By focusing on outcomes, teams stay oriented toward value creation rather than just shipping features.

Seiden wrote this book in response to a question he kept hearing in his consulting work: "We love this idea of outcomes, but how do we actually use them?" The phrase "outcomes over outputs" had become a rallying cry in product and agile communities, but teams struggled to put it into practice. They didn't know how to define outcomes, how to measure them, or how to use them to guide their work. This book provides practical answers.

The problem Seiden addresses is fundamental to modern software development. In the old days of physical products, "done" was obvious: you manufactured the widget, shipped it, and moved on. But digital products and services are never done. When is Amazon done? When is Google done? The answer is never. So how do you give teams goals they can work toward? Most organizations default to features: build this thing by this date. But features are the wrong unit of planning because you can build features that create no value. Organizations ship perfectly functioning code that nobody uses, solving problems nobody has.

The alternative is to give teams outcomes to achieve. Instead of "build a recommendation engine," try "increase the percentage of users who discover content they love." Instead of "add social sharing," try "get users to invite their friends." This shift puts customer behavior at the center of everything the team does. It also gives teams autonomy to find the best solution rather than executing a prescribed feature that may or may not work.

Seiden draws on the Logic Model Framework developed by the Kellogg Foundation for nonprofit program evaluation. This framework distinguishes between activities (what you do), outputs (what you produce), outcomes (changes in behavior), and impacts (long-term results). By mapping work across these levels, teams can trace the connection between daily activities and ultimate business goals. The framework helps avoid two common failure modes: teams that build features without connecting them to value, and leaders who set impact-level goals (like "increase revenue 20%") that are too abstract for teams to act on directly.

The book provides what Seiden calls the "Magic Questions" for finding outcomes: What are the user and customer behaviors that drive business results? How can we get people to do more of these behaviors? How do we know we're right? These questions move conversations away from feature requests and toward value delivery. They force teams to articulate the behavioral changes they're trying to create and the experiments they'll run to validate their approach.

Throughout, Seiden emphasizes that outcomes are most useful in situations of uncertainty. When you know the solution will work, planning with outputs is fine. But when you're not sure whether what you're building will have the desired effect, outcomes give teams room to experiment, iterate, and discover what actually works. Combined with an experimentation mindset, outcomes unlock the real power of agile approaches: the ability to learn quickly and adapt based on evidence.


High-Level Overview: Key Arguments and Goals

The Output Trap: Most organizations measure progress by features shipped, but features don't guarantee value. Teams can build things that work perfectly and still fail to create any meaningful change for customers or the business.

Defining Outcomes: An outcome is a change in human behavior that drives business results. This specific definition distinguishes outcomes from both outputs (the things we make) and impacts (high-level business metrics like revenue).

The Three Levels: Activities and outputs are what teams do and make. Outcomes are the behavioral changes those outputs create. Impacts are the business results those behavioral changes produce. Each level connects to the next.

Customer-Centricity: Focusing on outcomes puts customers at the center of product development. Instead of asking "what should we build?" teams ask "what behavior should we change?" This reframes every decision around user value.

Experimentation: Outcomes work best when combined with an experimental approach. Teams treat their work as hypotheses to test, running experiments to discover what actually changes behavior rather than assuming their solutions will work.

The Magic Questions: Three questions guide outcome discovery: What behaviors drive business results? How do we get more of those behaviors? How do we know we're right? These questions structure planning and prioritization.

Uncertainty and Applicability: Outcomes are most valuable when uncertainty is high. For routine operations where solutions are known, output-based planning works fine. For innovation and new initiatives, outcomes provide essential flexibility.


Author Background

Josh Seiden is a designer, author, coach, and product leader with over 25 years of experience creating digital products and services. He has worked with startups, large organizations, and enterprises across Silicon Valley and Wall Street, bringing an entrepreneurial spirit and user-centered perspective to product development.

Seiden is best known as co-author, with Jeff Gothelf, of Lean UX: Designing Great Products with Agile Teams, which received the 2013 Jolt Award from Dr. Dobb's Journal as the best book of the year. The book became foundational reading for product teams seeking to integrate design thinking with agile development. He and Gothelf also wrote Sense and Respond: How Successful Organizations Listen to Customers and Create New Products Continuously (Harvard Business Review Press, 2017), which extended Lean UX principles to organizational management and culture.

Together with Gothelf, Seiden founded Sense & Respond Press, an independent publisher focused on bringing customer-centric, evidence-based decision making back into corporate cultures. The press has published books on innovation, product management, OKRs, and organizational change. Their most recent collaboration is Who Does What By How Much?, a practical guide to using Objectives and Key Results.

Seiden is a popular speaker who appears at conferences worldwide and teaches workshops on Agile and Lean methods for product teams. He frequently works with organizations as a coach and mentor, helping teams find and validate market opportunities, develop product strategies, and ship great products. He is based in Brooklyn, New York.

Outcomes Over Output emerged from questions Seiden kept hearing in his consulting work. Teams had embraced the language of outcomes but struggled with implementation. The book distills his practical experience into a concise guide that can be read quickly and applied immediately.


Part One: What Are Outcomes?

The book opens with a fundamental problem in modern product development. In the old days of physical products, project goals were straightforward. You defined what to build, built it, and shipped it. Done. But in today's software-driven world, "done" is less obvious. Digital services are never finished. They evolve continuously in response to user needs, competitive pressure, and business goals. So how do you give teams meaningful goals?

Most organizations default to features. They create roadmaps listing what to build, set deadlines, and measure progress by whether features shipped on time. But this approach has a critical flaw: features don't guarantee value. You can build exactly what was specified, ship it on schedule, and create nothing worthwhile. The feature might solve a problem nobody has. It might solve the right problem poorly. It might work perfectly but fail to change behavior in ways that matter.

Seiden defines an outcome as a change in human behavior that drives business results. This definition is specific and narrow by design. Outcomes are not the things you make (those are outputs). Outcomes are not high-level business metrics like revenue or market share (those are impacts). Outcomes are the observable, measurable changes in what customers, users, or employees do that connect outputs to impacts.

Consider an e-commerce company trying to increase revenue. Revenue is an impact, too abstract for a product team to work on directly. But the company might notice that customers who create wishlists tend to purchase more. Creating a wishlist is a behavior. If the team can get more customers to create wishlists, they can drive the revenue impact. The outcome is "more customers create wishlists." Now the team has something concrete to work toward.

This framing changes how teams think about their work. Instead of asking "what should we build?" they ask "what behavior should we change?" Instead of measuring success by features shipped, they measure success by behavioral changes created. This puts customers at the center of everything and ensures that work connects to value.

Seiden emphasizes that outcomes are about behavior, not satisfaction or sentiment. It's not enough that users say they like something. It's not enough that Net Promoter Scores increase. What matters is what people actually do differently. Behavior is observable and measurable. It connects directly to business results. And it keeps teams honest about whether their work creates real value.


Part Two: The Logic Model Framework

To clarify the relationship between outputs, outcomes, and impacts, Seiden introduces the Logic Model Framework, developed by the Kellogg Foundation for evaluating nonprofit programs. This framework breaks down any initiative into connected levels.

At the bottom are resources and activities: the people, money, and time invested, and the work those resources perform. These produce outputs: the tangible things created, like features, content, or services. Outputs create outcomes: changes in behavior among customers, users, or employees. Outcomes produce impacts: long-term changes in conditions, like increased revenue, market share, or social good.

Each level connects to the next through a chain of cause and effect. Activities produce outputs. Outputs (hopefully) create outcomes. Outcomes (hopefully) drive impacts. The chain is not guaranteed: outputs can fail to create outcomes, and outcomes can fail to drive impacts. This is why measuring at multiple levels matters.

The framework reveals two common failure modes. First, teams that focus only on outputs lose sight of value. They ship features, check boxes, and move on without knowing whether anything changed. They mistake "making stuff" for making progress. Second, leaders who set only impact-level goals (like "increase revenue 20%") give teams targets too abstract to act on directly. Teams don't know what behavioral changes would drive that revenue increase or what outputs might create those changes.

Outcomes occupy the crucial middle level. They're concrete enough for teams to work toward directly. A team can design experiments to increase wishlist creation or reduce checkout abandonment. They can measure progress week by week. But outcomes are also clearly connected to business value. If you increase wishlist creation and that correlates with purchases, you're driving revenue.

The framework also clarifies organizational communication. Executives naturally think in terms of impacts: revenue, growth, market share. Engineers naturally think in terms of outputs: features, systems, code. Product managers can bridge these worlds by translating between them. "The business needs revenue growth" becomes "we need to increase purchase frequency" becomes "we need to get more users to create wishlists" becomes "we should experiment with wishlist features." This translation is the core skill of outcome-oriented product management.


Part Three: The Magic Questions

Seiden provides three questions that guide teams toward the right outcomes. He calls them the Magic Questions because they consistently unlock productive conversations about value and strategy.

Question One: What are the user and customer behaviors that drive business results?

This question identifies the outcomes worth pursuing. It requires understanding the connection between what customers do and what the business needs. Some behaviors clearly correlate with value: completing purchases, inviting friends, returning regularly, upgrading to paid plans. Others may require investigation. Teams should study their data, talk to customers, and map the behavioral drivers of their business.

Not all behaviors matter equally. The goal is to find the ones that most strongly predict or cause business results. A customer who views many pages might be engaged or might be lost. A customer who adds items to their cart and completes purchase is clearly valuable. Teams should prioritize behaviors that are both impactful and influenceable.

Question Two: How can we get people to do more of these behaviors?

This question generates the outputs that might create outcomes. Once you know what behavior you want to change, you can brainstorm ways to change it. This might involve building features, changing policies, running promotions, improving messaging, or any number of interventions.

The key insight is that outputs are hypotheses. You think a recommendation engine might help users discover content they love. You think a simplified checkout might reduce abandonment. You think a referral bonus might encourage invitations. But you don't know until you test. This framing prevents teams from falling in love with solutions before validating them.

Question Three: How do we know we're right?

This question designs the experiments and metrics that validate hypotheses. How will you measure the behavioral change? What data will you collect? What would success look like? What would failure look like? How quickly can you learn whether your intervention is working?

This question keeps teams honest. It's easy to ship a feature and declare victory. It's harder to define success criteria upfront and hold yourself accountable to them. But without this discipline, teams can spend years building features that don't move the needle, never noticing because they're not measuring the right things.

Together, the three questions create a cycle: identify valuable behaviors, generate hypotheses about how to change them, test those hypotheses, learn, and repeat. This cycle is the engine of outcome-oriented product development.


Part Four: Outcomes and Experimentation

Outcomes work best when combined with experimentation. Seiden argues that agile projects should be understood as a series of hypotheses and experiments, all designed to achieve an outcome.

The traditional agile approach emphasizes iterative delivery: build a little, ship a little, get feedback, repeat. But delivery alone doesn't guarantee learning. Teams can iterate on features without ever questioning whether those features create value. They optimize local details while missing the big picture.

Outcome-oriented experimentation adds a learning dimension. Each feature or change is framed as an experiment: "We believe that [intervention] will result in [outcome]. We'll know we're right when we see [metric change]." This framing makes assumptions explicit and testable.

Seiden redefines MVP (Minimum Viable Product), a term that has been corrupted through overuse. An MVP is not version 1.0 of your product. It's not a stripped-down release you're embarrassed by. An MVP is the smallest thing you can make to learn if your hypothesis is correct. It's an experiment, not a product.

If you think users want a recommendation engine, your MVP might be manually curated recommendations sent via email to a small group. If those recommendations drive engagement, you've validated the hypothesis and can invest in automation. If they don't, you've saved months of engineering effort. The MVP is designed for learning, not for launch.

This mindset transforms how teams plan work. Instead of building complete features and hoping they work, teams run small experiments to validate assumptions, then invest more deeply in approaches that show promise. Risk decreases because you learn earlier whether ideas have merit. Speed increases because you don't waste time on features that won't matter.

Seiden acknowledges that experimentation isn't always possible. Some situations require big upfront investments before you can learn anything. Some organizational cultures resist experimental approaches. But where experimentation is possible, outcomes provide the goals that experiments test.


Part Five: When to Use Outcomes

Outcomes are most valuable in situations of uncertainty. When you don't know whether your solution will work, outcomes give teams room to explore, experiment, and discover what actually changes behavior.

Seiden distinguishes between two types of work. Some work has low uncertainty: you know the problem, you know the solution, and you're confident implementation will succeed. For this work, output-based planning is fine. Just build the thing. Other work has high uncertainty: you're not sure what the problem really is, you're not sure your solution will work, or you're not sure the market will respond. For this work, outcomes are essential.

Most innovation and new product development involves high uncertainty. You think you understand the market, but you might be wrong. You think your solution solves a real problem, but it might not. You think users will change their behavior, but they might not. Outcomes acknowledge this uncertainty and build learning into the process.

Routine operations often involve low uncertainty. If you're processing payroll, you know what needs to happen and how to do it. Output-based metrics (payroll processed on time, error rate) make sense. You don't need to experiment with payroll processing. Just do it right.

The challenge is that many organizations treat high-uncertainty work as if it were low-uncertainty. They plan product development the same way they plan operational work: define requirements, build to spec, ship on deadline. This works badly because the underlying assumptions might be wrong. Teams ship features that don't matter, discover the problem too late, and waste enormous effort.

Seiden also addresses organizational constraints. Some teams work under contracts that specify deliverables. Once you've committed to building specific features, switching to outcomes is nearly impossible. For these situations, the best strategy is to negotiate outcome-oriented contracts for future work. Frame the conversation around value: "Instead of committing to build features X, Y, and Z, let's commit to achieving behavior change B, with the flexibility to discover how."


Part Six: Outcomes in Practice

The final sections of the book address practical implementation. How do you actually shift a team or organization toward outcome-oriented thinking?

Seiden offers pragmatic advice. Start small. Don't try to transform the entire organization at once. Find a single initiative with meaningful uncertainty, where getting it right matters and getting it wrong won't be catastrophic. Use this as a pilot to learn how outcomes work in your context.

Map the outcomes you're trying to create. Use techniques like impact mapping, outcome mapping, or journey mapping to understand the relationship between customer behavior and business results. Gather data. But don't get lost in analysis paralysis. The goal is to get started, learn, and iterate.

Give yourself enough time to iterate. Outcome-oriented work requires experimentation, and experiments take time to run and evaluate. A three-month pilot gives enough room to try things, measure results, and adjust approach. A two-week sprint probably doesn't.

Communicate outcomes clearly. When reporting progress, focus on behavioral changes rather than features shipped. "We increased wishlist creation by 15%" is more meaningful than "we shipped the wishlist redesign." This language keeps attention on value and helps stakeholders understand what the team is actually achieving.

Handle pushback gracefully. Managers accustomed to output-based planning will ask for release dates and feature lists. Acknowledge their needs while redirecting toward outcomes. "We're committed to increasing activation rates. Here's what we've learned so far and what we're trying next." Build trust through results.

Seiden acknowledges that organizational change is difficult. Legacy processes, incentive structures, and cultural expectations all push toward output-based thinking. Shifting to outcomes requires sustained effort and leadership support. But the payoff is worth it: teams that focus on outcomes build products that actually create value.


Key Concepts

Outcome: A change in human behavior that drives business results. Not the things you make (outputs) and not high-level business metrics (impacts), but the behavioral changes that connect the two.

Output: The features, products, content, or services that teams create. Outputs are necessary but not sufficient for value creation. You can ship outputs that create no outcomes.

Impact: High-level business results like revenue, growth, or market share. Impacts are what the business ultimately cares about, but they're too abstract for teams to target directly.

Logic Model Framework: A framework distinguishing resources, activities, outputs, outcomes, and impacts. Each level connects to the next through cause and effect. The framework helps teams trace the connection between daily work and ultimate value.

The Magic Questions: Three questions for finding outcomes: What behaviors drive business results? How can we change those behaviors? How do we know we're right?

MVP (Minimum Viable Product): The smallest thing you can make to learn if your hypothesis is correct. Not version 1.0, but an experiment designed for learning.

Experimentation: Treating features and changes as hypotheses to test rather than solutions to implement. Experiments validate assumptions before teams invest heavily in building.

Uncertainty: The degree to which you know whether your solution will work. High-uncertainty work benefits most from outcome orientation. Low-uncertainty work can be planned around outputs.


Conclusion

Outcomes Over Output succeeds through clarity and brevity. In under 100 pages, Seiden delivers a framework that product teams can understand in an afternoon and begin applying immediately. The definition of outcome as "a change in human behavior that drives business results" is precise enough to be useful and broad enough to apply across contexts.

The book's greatest strength is its practicality. Seiden doesn't just argue that outcomes matter; he shows how to find them (the Magic Questions), how to validate them (experimentation), and how to communicate them (the Logic Model Framework). Each concept builds on the previous ones, creating a coherent approach to product development.

The book is deliberately narrow in scope. It doesn't address organizational transformation in depth, team structure, or many of the cultural challenges that prevent outcome adoption. These topics are covered in Seiden's other books, particularly Sense and RespondOutcomes Over Output focuses on a single idea and explains it thoroughly.

Some readers find the later chapters, which include fictional dialogues illustrating concepts, less compelling than the earlier conceptual material. The dialogues can feel artificial. But they do show how outcome-oriented conversations differ from output-oriented ones, which may help readers recognize patterns in their own organizations.

The book has become essential reading for product managers, designers, engineers, and leaders seeking to shift from "making stuff" to creating value. Its core message, that behavioral change is the right unit of measurement for product success, has influenced how organizations think about goals, OKRs, and product strategy. Combined with Lean UX and Sense and Respond, it forms a comprehensive philosophy of modern product development: customer-centered, experiment-driven, and ruthlessly focused on value.